About half a year ago, a free print and play version of the game was released. We will always keep this version available, and even update it with new content. Aside from that, we will also offer free translations and tools.
Now we are going to Kickstarter on May 2nd. Sign up for the mailing list above to get notified when we go live; or follow us on Facebook for more detailed info.
In Wizards of Roygbiv, you and up to five other friends are wizards in a tavern at the end of the rainbow, called Roygbiv. You have a bit of an argument and things get out of hand. The only way to settle things now is a magical fight to the death.
Explore many possible options while drafting from seven asymmetric base decks, each with a unique personality. Team up with other wizards, unleashing deadly combinations; and select spells from other decks during the game. Strike too eagerly and be foiled; but wait too long and there may not be another round.
If you don't mind some reading and thinking, this game is definitely for you! Our 90+ spells may include fire, friendship, scapegoats, potatoes, magical barriers, telepathy and corruption. Enough to keep you discovering new things for more than a few games.
Before the Storm of Colors, the world was a pretty normal place. Aside from war, famine, death and pestilence; there was a general sense of peace and quiet in most areas. Elves pranced around the forest, dwarves got slam-drunk in their underground taverns, and humans were always trying to make coin on their markets. It was generally agreed that, while things were horrible, they could be worse.
Then, the Octapolypse came.
Seven Colors of Magic (Red, Orange, Yellow, Green, Blue, Indigo, Violet) sprung forth as if out of nowhere, striking out at the land and its inhabitants, imbuing many people, creatures and objects with strange powers. These were named Wizards, akin to legends of yore. When the Storm was over, the skies cleared to reveal a permanent rainbow - in a world where no rainbow had ever manifested before.
Many of the newly-endowed Wizards carried on with their lives; but many more yet, sought to understand the meaning of the Octapolypse. This is the best that they could come up with in the few months that have passed since:
Before the Octapolypse, there was only the Octabow. Similar to the rainbow, but in only a single Color: Octarine, the Color of Magic; invisible to mere mortals. For reasons unknown, the Octabow burst, releasing a storm of magical power contained within. The magic unleashed shot out in rays in the seven Colors that now form the rainbow. These rays struck far and wide across the land, unleashing magic where they went.
In an attempt to discover the source of this rainbow, a remnant of the Octabow, many sought the end of the rainbow. Those without magical powers could wander for days, not getting a single step closer - while those with magic managed to easily reach its colorful foot.
Patrick - a dwarven bartender turned Orange wizard - immediately saw an amazing business opportunity, and opened the first wizards-only tavern. He named it Roygbiv. This tavern is a dangerous place indeed. It is frequented by Wizards of great power, and many of them are very eager to put their newly-gained powers to the test.
Now that the Octabow’s power has been leaked across the land, several species are discovering their innate magical abilities. Sprites are capable of flight now (rather than annoyingly high jumps), unicorns have healing powers, and dwarves - much to their frustration - are getting increasingly resistant to ale.
Several questions, however, remain unanswered to this day: what else may have been unleashed? Why was magic, at one point, sealed away inside the invisible Octabow? Who or what unsealed it?